![]() At the time, the depth of content that the Diablo 2: Lord of Destructionexpansion added was more or less unheard of.Īt present, Lord of Destruction stands in the company of its contemporaries like Age of Empires 2: The Conquerors or Warcraft 3: Frozen Throne, which both shared the same Herculean task of improving on beloved original games. When Diablo 2: Lord of Destruction came out, it saw great praise from critics and skyrocketed to become one of the best-selling games of 2001. If they don't add enough new content or don't dramatically spruce up the game in a significant way, fans can be disappointed. Needs a lot of work, but probably way too late for that to happen.Expansion packs can tend to be more harshly scrutinized in the gaming community compared to base games. And virtually no conversation with NPCs along the way, which is also not to my liking. No significant way forward, just the ability to jump to chapters that you haven't earned yet via the Subquest Portals! Nice to have the portal feature, but it should not include places that you haven't been to yet, IMHO. There were also monsters just popping in out of thin air, which I hate.Īll in all not a great effort and I spent a good deal of time trying to play through this, but ultimately had to quit. ![]() Contrary to some other reviewers I thought this was below par, although I gave it seven stars for the effort! The whole thing had a loose feel to it, with no real direction on what to do or where to go, no map pins at all, a very inferior henchperson interface (I had to go the 5th chapter to get a good enough one to last a while, even with stats buffed!), fairly high respawn rate, which was just annoying, virtually NO XP given for killing monsters, no loot at all to find or win, poor merchants, several main and minor quests broken.
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